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Game Challenge MMXVI entry

  • Joel Schilling
  • Mar 23, 2016
  • 1 min read

Hello everyone,

I wanted to take a moment and share my entry for the Game Challenge MMXVI. I used Zbrush to sculpt the high poly, model the low poly, paint the diffuse maps and bake most of the other maps I needed. Maya was used for laying out the UV's and creating the card system for the fur pieces, some maps were baked in Maya. I also utilized CrazyBump to create the normal maps for the fur cards. Photoshop was used to polish up the textures. Finally he was rendered in Marmoset. The poly limit for the contest was 20,000 faces and this guy is coming in around 18,100. I got him submitted to the challenge on Monday. Wish me luck! There are some great prizes!

Oh and don't forget to check the model out on Sketchfab: https://skfb.ly/Mp8A


 
 
 

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