Joel Schilling Character Artist
3D Portfolio
Click on any image to see a larger version, and don't forget to click "SHOW MORE" at the bottom of the page to see everything here.
Here is a posed render of my Dragon Slayer character. For more information on this guy please be sure to click see more at the bottom of the gallery page.
Here is a posed render of my character Anthiea's Guardian. For more information on this guy please be sure to click see more at the bottom of the gallery page.
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 16,135 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 14,432 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 11,869 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 15,134 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 13,104 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 10,189 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 9,387 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 6,412 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the low poly model with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created this guy for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. This is the wire frame with the normal map applied. He is 7,474 faces. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created these bodies for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. These are the low poly models with all maps applied. Game: http://www.hauntedhousevideogame.com
For full size image please click "go to link" at the bottom of this description. I created these bodies for Great Wolf Studios debut release "Curse of the Darkness". Zbrush, Maya, Photoshop, Topogun, 3D Coat, CrazyBump. These are the wire frames with the normal maps applied. Game: http://www.hauntedhousevideogame.com
I sculpted this in Zbrush. I then used a combination of Light Caps and BPR filters to colorize it in Zbrush, before finally taking it into Photoshop for some final tweaks.
This bust was sculpted in Zbrush.
This bust was sculpted in Zbrush.
This bust was sculpted in Zbrush and the textures were created using Zbrush, Maya and Photoshop.